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# 1 12-06-2006 , 11:25 PM
Dann's Avatar
Registered User
Join Date: Feb 2003
Location: Los Angeles
Posts: 695

particle start frame

I'm using an expression to control the start frame on my particles so that when I change a variable on my master object all of my particles will have the proper start frame. However, my friendly neighborhood Maya doesn't like that. The value is being passed properly, but I have to manually select each particle object node and click on start frame for the value to have any meaning.

Does anyone know of a work around for this bug?

Thanks,
-dann