I still model in Maya, and there are advantages to creating your base meshes there, such as having your edge-loops in place from step one, having resolution where you need it, etc. Especially if you're following a concept. Thats what I mean, I dont try to get the model any thing like finished I just get the extra polygons where I need them with a idear for a finished model. Where are you creating your UVs and where do you edit them. Could you give us a walk through of your work flow say for a model to be animated and texture............sorry lots of questions......dave