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# 13 12-03-2010 , 06:38 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472

I still model in Maya, and there are advantages to creating your base meshes there, such as having your edge-loops in place from step one, having resolution where you need it, etc. Especially if you're following a concept.

Thats what I mean, I dont try to get the model any thing like finished I just get the extra polygons where I need them with a idear for a finished model. Where are you creating your UVs and where do you edit them. Could you give us a walk through of your work flow say for a model to be animated and texture............sorry lots of questions......dave