Thread: glass problem
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# 3 26-02-2004 , 07:22 PM
dragonsfire's Avatar
Registered User
Join Date: Jan 2003
Location: AB, Canada
Posts: 550
load a glass shder from the shader library and reverse engeneer.
basicaly what I do is creat 2 blend color nodes and plug them into Phong color/transparency, then creat a sampleinfo node and conect it to each color node using "facing racio/color connection"