Thread: headmodeling
View Single Post
# 5 10-10-2005 , 02:26 PM
Subscriber
Join Date: May 2005
Location: Denmark
Posts: 118
thx for the comments! although I don't agree with the nose being too wide, cuz I used a reference, where the guy actully has that wide a nose user added image

I've done some mild skin texturing and bumpmap, but I notice now, that the eye's need some work (not the eyeballs). which means that I have to redo the UV mapping.....and that.....sux.

Attached Thumbnails

Maya 4 ever baby!

Last edited by masn45; 10-10-2005 at 02:28 PM.