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# 3 15-03-2007 , 05:19 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
The above solution may work, but it is scrappy and should not be dont that way.

You should have taken duplicates of your original head prior to skinning the rig. This ensure zero issues with blend shapes.

My advise would be export your weights, go back detach the skin do the duplicates (all must be of the original head, not copies of the duplicates) rebind the skin to the rig and import the weights.


Chris (formerly R@nSiD)
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