-I would spice up the textures of the sidewalk and street a bit. -If i look at the imageplane it seems that the sun is setting, but when i look at the shadows of your building for instance it looks like highnoon,so lower the lights position and make the direction so that the shadows are coming ad a bit off an angle. -when i look at the shadow off the wooden fence there are no holes like there are in the wooden fence make a transparencymap for that and do the same for the fences around the basketballfield. -the windows of the building aren't transparent. -the windows are flat on the wall , make a bump map texture to fake that they fall inside the wall. -the scaling of certain objects seem a bit strange but when i look at the firecrane-thingy and compare that to the bench, then it would seem that it's the world's broadest sidewalk. I think ypu should scale the objects on the foreground a bit down. -the placing of a streetlight on that position doesn't seem right to me either and make the light yellowish and less intens. so that's it (for now)good luck Oh and before i forget;...please, please get rid off the checkertexture at the center of your scene