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# 1 10-07-2010 , 11:13 AM
bullet1968's Avatar
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Join Date: Feb 2010
Location: Australia
Posts: 4,255

Maya hole interpolation

Ok we have been through this before...it is interesting as I dont think Autocad has this problem??? I dont know enough about it yet. So when you boolean or cut a hole you are almost ALWAYS left with a remnant lip or weird geo. Now I have tried all sorts of weird and wonderful stuff to get this to work...nothing does UNLESS you somehow tell Maya not to move certain geoo...dont know.

Any of you mad cats out there want to chat and or experiment...as this will no doubt be problems in all sorts of situations. Here is a pic of an experiment (it is not a WIP Mods...dont rope me in again like you did with the Me-262..LOL).

Its a curios way of Maya intrpolating the mesh...I would like to understand why it does it??

cheers bullet

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes