Thread: Game modelling
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# 2 20-04-2004 , 11:34 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
1) For the most part, yes, you usually do have to model in low poly, UV map, and paint textures. Concepting is not as necessary, but definitely couldn't hurt.

2) Depends on the studio's needs, of course, but for the most part, polys are the priority.


-Mike
The Maya Toolbelt