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# 2 30-01-2003 , 07:20 AM
mark_wilkins's Avatar
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Join Date: Jan 2003
Posts: 161
Massive was not built using MEL. The first question here answers that:

https://www.massivesoftware.com/faq.html

Why not try implementing your idea and see how far you get? Once you have something to show, it might be easier for others to offer suggestions on how to improve it or help you fix problems you encounter along the way.

As for MEL examples, I'm not quite sure what you're looking for. Some of the stuff at Highend3D is actually used in motion picture production. The examples in our book are also heavily inspired by our work in film production, though simplified -- that simplification doesn't serve to water down the examples, though; instead it makes the examples clearer demonstrations of useful design principles.

In rigging, mostly your concern is with expressions that allow your controls to drive many joints at once. Alternatively, you can often do what you need to do with driven keys. MEL scripts can be useful to help build rigs onto a simple skeleton, but that's mostly useful when you have to set up a lot of similar characters at once.

-- Mark


Mark R. Wilkins
author of MEL Scripting for Maya Animators
www.melscripting.com