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# 1 24-07-2005 , 04:44 PM
Registered User
Join Date: Sep 2002
Location: Northampton
Posts: 56

Hardware render and Alpha

OK guys heres the problem.
I have a fountain of water which is hardware rendered and the animation causes some tree leaves to come in front of the water particles. Now I have geometry mask turned on for this , but the problem is that the tree leaf geomerty is masked but it doesnt consider the alpha channel with which the leaves are made of from. So how do you get around this. How do you get the hardware particles to come through the alpha channel?

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