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# 4 26-07-2007 , 08:04 AM
pbman's Avatar
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Join Date: Mar 2005
Location: London
Posts: 1,135
what version r u using 7 or 8

in 7 for booleans u select ur 2 objects
first select ur bullet then ur tect go polygons booleans and difference
and it will cut it out

the other way: select ur bullet
go polygon uv's and automatic mapping
then tweak the uvs to to get a map so there is no streching
(window - uv texture editor)
F1 will help
then export this map and paint a bump (black and white) map in PS ect
create a new blinn in the hypershade (window -rendering editors- hypershade)
then under blinn click the checkered box next to bump map
chose from file and locate ur bump map


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973