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# 11 27-07-2007 , 03:47 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300

Originally posted by Covert_Fury
This, in English is what I want:



1. My bullet engraved (Dont be sS)
2. My bullet textured (Gold?)
3. My bullet to have Matrix style effect behind it. (I can do that)
4. My bullet to be placed into a game clip. (Camera rotations just like matrix etc..)

https://www.barnesbullets.com/

That video on the front page gives you a good idea.

This in english is what you need to do

1 - Use a bump map, but your going to have to UV map your model too, if not try to boolian it but good luck as they rarely work well, again either google a uv mapping tutorial (theres one at highend 3d), and use the help files it tells you all about bump maps and uv mapping. Dunno what sS means???

2 - For gold use a dark brown colour for the actual colour, up the specularity and give the spec colour a light yellow colour (use blinn, then play with the roll off etc till it looks right (make sure youve got an environment to reflect with raytracing enabled). Also if your going to go fore realism then I would suggest using a fresnell effect for the reflections.

3 - Ya Sorted on that

4 - Aint a clue about adding it to a game but if you want to make an animation like the site you gave then keyframe the bullet and animate the camera, again with keys.

If you look in the right plages i.e highend 3d, cgtalk in the maya tutorials sections youll find some tutorials that will help you out

If your still stuck then pay me and i'll do it for ya, LOL!

Easy man


"No pressure, no diamonds" Thomas Carlyle