Have been a bit lax posting my progress of late. Have finished modelling for the main part and have moved onto the UV mapping. I seem to have some scale issues on the engine itself, some of the detalis look quite delicate and not "robust" enough for the kind of homebrew customisation look I was going for. You live and learn - might do some scaling of these as well as add some more detail to the fuselage if I get time.
Will hopefully have a textured render up soon. Here is an AO of the completed model.
No job - plenty of time for Maya