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# 12 06-02-2004 , 05:29 PM
twisteddragon33's Avatar
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Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Convert your model to poly using vertices so it diesnt subdevide. Then tweak it untill you get th desired shape. Then convert to subd when you need it smoother. Its a lot less harsh on the machin imo. I do it once and a while. But so far the guy looks gooduser added image


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