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# 4 21-04-2008 , 11:27 PM
Mayastatic's Avatar
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Join Date: Jul 2006
Location: germany
Posts: 154
thats not the way to fix the problem!
MR sun and sky renders the gamma value twice! So the textures looks to bright and they lost there texture information! like when you film with video and the overlevel areas "burns" hope you understand what I try to explain!?!

the answer how I know is to go to Hypershade and put between every texture file node and shader node a gamma correct node and set the values for the gamma node to 0.45 for RGB values! Preset is 1. thats how humans see!
Also hypershade--- texturenode--gamma correct node 0.45-- shader node thats it