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# 5 03-03-2011 , 02:31 PM
Perfecto's Avatar
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Join Date: Mar 2007
Location: TN (USA)
Posts: 1,889
@Chirone I created the volcano by creating a plane and applying a 3d texture displacement. Then, using the scale and lattice tools, I adjusted it to look like my screenshot. It was crashing my computer constantly so I didn't think it would work but luckily I reduced the polycount enough so that currently it's not giving me any issues. It's got about 11k polys.

@ Jay, At first I did consider pfx but I don't know how to use them well enough to get any kind of decent result I think. I'm glad you think this looks like a good start though. I've never tried to do a lava environment before so it might not look so good in the end haha.


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