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# 5 17-08-2003 , 05:53 PM
carrot juice's Avatar
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Join Date: Mar 2003
Location: San Antonio, TX
Posts: 346
You can take digitall photos of stuff and create transp maps, works for me.
one thing that I sometimes do to create realistic thick vegetation without killing my render times is to create a bunch of planes, and just map transparency- mapped photos of vegetation to them. this looks totally photorealistic as long as the camera stays planar to these planes- for example if the camera is moving sideways looking at your foreward walking character from the side.


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