Thread: ***TOPOLOGY***
View Single Post
# 66 23-01-2007 , 05:12 PM
Wishbonekenobi's Avatar
Subscriber
Join Date: Jan 2006
Location: San Francisco
Posts: 227
No I used some nurbs modeling and my the shrink wrap technique I talked abouth in the other thread. The way I made the topology even was by adding edge loops. also some of the shrink wrapped parts are from nurbs patches. The head was modeled basically vertex to vertex. I took a long time on every tooth doing extrude faces and adding edge loops and moving points. I never applied a smooth to anything. If you read the hyper realistic creature creation book it talks about how you souldn't use smooth's because you loose some control of the modeling...


Last edited by Wishbonekenobi; 23-01-2007 at 06:12 PM.