Thread: Gravity v/s FPS
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# 1 09-04-2011 , 05:28 AM
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Join Date: Mar 2007
Location: TN (USA)
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Gravity v/s FPS

I thought I understood gravity fields pretty well until today. If I apply a gravity field to a 1" diameter sphere, default settings on gravity, then the rate of fall looks realistic as long as I play the animation with a setting of "play every frame". But if I play the animation at 24fps, it's way too slow. I can make it look right if I increase the gravity's magnitude dramatically but that would result in other problems.

My question is, how do I use gravity correctly for an animation that is 24fps?


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