Thread: Landscaping
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# 2 02-03-2003 , 07:11 PM
Konstantinos's Avatar
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Join Date: Oct 2002
Location: Athens, Greece
Posts: 34
Here's one that can give you good results.

Create a nurbs plane and make sure you have alot
u/v Patches.

Then
Deform -> create Cluster
(notice the little C in the middle of your nurbs plane: this is
the cluster handle)

Afterwards select the nurbs plane
and deform->paint cluster weight tool (click the small box to
bring up the options pane)

Set the value to 0 and press the big Flood button.
Now your plane must be black.

From there change your paint operation to "Replace"
your value ..say 0.6 (experiment with settings )
and make sure you make your brush big enough
(double b key and drag on the plane)
Paint on the nurbs plane the "weight" map of shades
of gray ( first switch to shaded mode of course)

The whiter the area..the higher it will go...

After you finish, to smooth everything change your operation
to "Smooth" and Press the big "Flood" button some times.
Your map blends and blurs abit.

After that ... Select your "Cluster handle" (the small C)
and raise it up as much as you want....

Voila!

Hope it helped...

Konstantinos


You know, there are at least two ways of getting things done... Your way and the right way...

Last edited by Konstantinos; 02-03-2003 at 07:14 PM.