Day 3: - converted the nurbs of the body and leg into polygons and attached them - shoulder blade - roughed in rib cage volumn - cleaned leg attach point - roughed in leg bone and muscle - added left and right toes - tweaked foot shape Okay, back on track. Here is where my newbdum will shine though and any tips will be very welcomed. I am not as up to speed on the body anatomy as the face so getting bone and muscle structure correct will be more of a challenge for me. To do: - clean up leg mesh - add rear toe and dew claw - add nails - convert arm to poly and attach - add arm details (bone, muscle, finger nuckles, nails) - add wing membranes - ... more when I get the above done