View Single Post
# 145 18-10-2005 , 12:06 PM
THX1138's Avatar
19 year Veteran
Join Date: Sep 2002
Location: U.S.A.
Posts: 2,140
As far as how recently this has been applied to games, I don't know. I'm not a gamer, sorry.

Theoretically I could finish the current model as is and use it in a pre-normals game engine or add detail to a high poly version and go down the normals and specular approach?

Either way you want it, it's your choice. I personally don't normal map, I preffer high rez modeling.