Re: converting models to OpenGL
Originally posted by blazing_fire
Hi you all.
I'm doing a project in OpenGL, and I want to import my Maya models in a form I can use with OpenGL programming.
I need to convert both polygonal and NURBS models to the invironment, and i want to know how i can do it, and what's the limitations.
Thank ahead,
me
Okay -- this is going to piss you off but there's no standard openGL import fileformat (at least not that I'm aware of) unlike .x for DirectX.
You'll need to code your own... also NURBS will need to be converted to polygons to work correctly in a realtime environment.