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# 2 19-01-2010 , 04:53 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
I haven't come across a way inside the UI, but its probably possible through editing some of the UI mel scripts.

One (nasty) way to do it, is to do it on your lambert1 shader. This will make all new objects have this material, and will be loaded by default.


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