Originally posted by ben hobden cool. im interested to see how he comes along, both in colour and sculpting, how u go between maya and z, and how that hair turns out. i never added hair to the couple of characters i made. if it looks good, i might have to ask you for pointers! have u built the base human from scratch? yup, base mesh was created from scratch, doing it in maya means i wont have to waste time adjusting things in zbrush, i can just import it and sculpt away, wi'll post more updates later today,