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# 3 12-01-2011 , 05:18 PM
Registered User
Join Date: Aug 2008
Posts: 9
Thats a good idea. I've just had a go and i'm getting some irregularities. random parts of my object are now transparent while others aren't. I think it's because the transparency works of the UV's. My object has a blinn shader and has not been uv mapped. Could this be why?