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# 1 04-04-2007 , 04:30 PM
Registered User
Join Date: Nov 2006
Location: commonwealth of los angeles
Posts: 70

anyone seen the ultimax apocalypse tutorial?

holy hell, the guy modeling this thing gets a little happy with beveling. one bevel aint good enough. lets do three, four.

it's like he purposely tried to use the maximum amount of polygons as possible. well, he did delete inside faces after extruding so... he also didnt care that he used a grip of tris.

but after seeing this tutorial, i had a question about his techniques:

It seems like he just creates objects and just intersects them to existing geometry. no merging of verticies except when duplicating halves. is this generally a good idea? just to have geometry sitting and intersecting other geometry without merging? it seemed like he would just move stuff in to place and group them together. alot of geometry was left like this.