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# 14 10-12-2007 , 05:29 AM
gster123's Avatar
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Join Date: May 2005
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Originally posted by t1ck135

I think a big plus would also be a seamless transferring of displacement maps instead of having to fiddle about with the settings a lot.

Simon

Yeah Si, thats what I meant, just have a button that exports the base mesh fom maya (maybe not OBJ but poss mudboxes file format??O) then sculpt etc etc, choose the lower sub div level, hit export all to maya or something, open maya import choosing the material, (lambert, Blinn, Phone, SSSfastSkin....) and the rendering engine for sub div approximation, then hit ok and bang, shading network set up etc etc, than just hit render!


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