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# 10 11-02-2003 , 03:20 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
If you are using soft or rigid-body blobs for your hero guts that get ejected, at the moment of "impact" I would try messing with these settings:

Select your "Solver" in the channelbox, and try keying these channels for whatever xyz direction you want your "blobs" to go:
-Initial velocity
-Impulse
-Initial Spin
-Spin Impulse

Good luck!

PS- a tip to make your dynamics solve MUCH faster:
In the solver, under "Stand-In" set this to cube.

This will basicly treat your scene as if it were all simple cube shapes making calculation-time SUPER FAST!

...although, if you are working with collisions, it's not very acurate, but in this case, I would use it! user added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com