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# 14 13-03-2005 , 08:35 PM
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Join Date: Aug 2004
Posts: 408
The reason why I ask is because animations require dynamics, which is a pain in the ass (or manually keyframing each waterdrop that moves... and if the easier solution is labled as "a pain in the ass"... yea... you get the idea :b).

For single frames... I don't know how to do it in MAYA offhand, but you could just create (nurbs) spheres and manually place them all around the can. Make them poke ~1/2 way inside the can, varying for added effect... group them all, then assign them a shader.

I would recommend

https://www.highend3d.com/maya/shader...sort=file_name

About 5 entries down, Denfo_purewater. It also has the "raytracing' thing I was talking about... but you need to 1) Turn on raytracing in your render globals, and 2) Click "visible in refractions" on the coke can... not exactly sure where that is off hand... but someone else would.

It'll take more time to render, but it'll bend light like actual water.