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# 1 10-12-2005 , 03:06 AM
Registered User
Join Date: Aug 2004
Posts: 408

MW2007 Playermodel

Keep in mind I'm only working on the low-res meshes to start... triangle limit's ~5000 for the full model, but I want to keep it around 1100/1200.

https://img.photobucket.com/albums/v3...jijo/head1.jpg
https://img.photobucket.com/albums/v3...jijo/head2.jpg
https://img.photobucket.com/albums/v3...jijo/head3.jpg
https://img.photobucket.com/albums/v3.../bodyhead1.jpg

The character has two shield generators -- one on the back and one on the head (gameplay wise if you shoot with a big gun or smack the cone in the middle you'll cause that generator to explode instantly gibbing whoever is in the suit in a satisfying gore fountain.)

https://img.photobucket.com/albums/v3.../bodyhead2.jpg

The head I could describe as being stuck between a spoon and a gasmask.

Any comments/suggestions to make the helmet/mask stand out more? Or do you think that textures will fix that up right nice?