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# 4 23-10-2006 , 05:04 AM
mr pix.'s Avatar
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Join Date: Jul 2006
Location: london
Posts: 519

Flame

i worked around it the hard old fashion way anyway, but creating a nurbs object, texturing it and changing the attributes, adding glow, incandescence etc.

Rigged the flame up and away i go.

probably saved on render time too. Not perfect but not too bad i guess. Wouldve preferred a more natural approach but unless i get a brainwave, this will have to do me for a bit until i go to tweaking.

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those who succeed are only the failures that never gave up.

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