Flame
i worked around it the hard old fashion way anyway, but creating a nurbs object, texturing it and changing the attributes, adding glow, incandescence etc.
Rigged the flame up and away i go.
probably saved on render time too. Not perfect but not too bad i guess. Wouldve preferred a more natural approach but unless i get a brainwave, this will have to do me for a bit until i go to tweaking.
those who succeed are only the failures that never gave up.
https://www.vimeo.com/7080130