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# 37 28-08-2008 , 05:03 PM
Mickeal_alex's Avatar
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Join Date: Jan 2007
Location: Romania
Posts: 289
Well to me the most "artistic" way is to make o very low base mesh and export it into zbrush because i will test your anatomy skills and you wont be fighting the topology. As i said i have tried to create the topology in maya but this way looks much more organic. Here i have worked some more on the abs and rib cage.

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Using the latest version of Maya!!!!
My ultimate goal is perfection!!!!