Hi M, thanks for your answer! I already know how to import simple Maya meshes into Quake II format and then into a game: - Make model in Maya - Export as OBJ - Import OBJ into MilkShape - Export to Quake II Problem is using full animated characters. If anybody out there knows some way of doing it, PLEASE, let me know! I am currently developing a game to submit to the next Independent Game Award, and using Maya with it would really make a difference. THANKS!