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# 3 20-07-2004 , 11:07 AM
Stephen's Avatar
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Join Date: Sep 2002
Location: northampton
Posts: 249
Hi there,
I see what your saying but at the end of the day I have to fit in with their work flow. I supplied as 3ds but the character animation's couldn't export. I used Polytrans to export and this made thing worse. I very confidant at modling anything in Maya and animating it, but when it comes to handing it over for the games dudes all hell breaks loose. As Im the only Maya illustrator in the studio I got lumbered with this job, I'm not complaining this is great for me but the learning curve is vertical!!


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