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# 29 21-03-2007 , 06:09 PM
jsprogg's Avatar
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Join Date: Feb 2004
Location: Chicago
Posts: 1,712
Sorry to add to the hi-jacking of the thread but the basic principle of this is turn your object into a softbody then add a turbulence filed to the partical object and run it up for a few second to rough up the surface, then set the current state at start and finally delete the partical object leaving the geo randomly roughed up.