I am working on my spider model again after a long hiatus learning texturing (and the rest of my life) and I am now starting the UV Mapping. What is the general workflow though for making a model modeling->UV Mapping->Skeleton Rigging->BlendShapes Bear in mind I might also want to scale the object at some point, so are there any pointers where I might have disastrous consequences? ----- bit of a newbie at UV Mapping though, it took me over an hour to do one leg, and I have 8 of them to do, then the rest of the body!