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# 1 23-03-2007 , 07:27 PM
Radical Edward's Avatar
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Join Date: Jan 2006
Posts: 234

general workflow

I am working on my spider model again after a long hiatus learning texturing (and the rest of my life) and I am now starting the UV Mapping. What is the general workflow though for making a model

modeling->UV Mapping->Skeleton Rigging->BlendShapes

Bear in mind I might also want to scale the object at some point, so are there any pointers where I might have disastrous consequences?

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bit of a newbie at UV Mapping though, it took me over an hour to do one leg, and I have 8 of them to do, then the rest of the body!