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# 6 03-02-2004 , 01:17 PM
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Join Date: Jan 2004
Posts: 32
Stormgetto thanks for your comment, like I said, I dont think is going to be a low polygon model I usually end up using all those faces and vertices for the final details, that is just the way I usually start, I have different options later in the development to reduce my polygon count, pardon my noobsness.,

Its a Cyborg Ninja, its not related to any traditional Ninja, even the outfit is going to be unrelated, but rank wise its more like a chuunin...

there is an old saying that says "It is better to have too much than lacking a lot" or so is the translation...Thanks again/..