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# 3 12-04-2009 , 04:29 AM
Rhetoric Camel's Avatar
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Join Date: Dec 2006
Location: Plattsburgh New York
Posts: 1,222
Thanks for the help but when I take it into maya and place it in the displacement file for a blinn and I adjust the approximation editor it still comes out as a completely flat object. I'm getting nothing from creating the displacement map, wait 17 minutes to create it and another 3 for a render in mental ray where the displacement has no affect.

I did not do a morph target would this make the grayscale displacement be all gray with nothing on it? Adjusting it in photoshop either makes it white or black not segments where it should be different scales of gray like it should have.

Oh and I didn't create any layers either, is this needed? I don't have an actual maya zbrush pipeline dvd from digital tutors or anything, I'm going off of stuff I found on youtube and searching in google. Apparently I did something wrong somewhere and it's not working at all.


- Mike

https://rhetoriccamel.blogspot.com