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# 1 31-08-2009 , 08:44 PM
mastone's Avatar
Maniacal boy king of Babylon
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605

Transfering uv maps missoury

Hi all

I am trying to copy uv's from one model to another model;

I am following a workflow i saw in a tutorial(modeling next gen gamecharacters from Gnomon)
There the guy models base geometry lays out uvs goes to ZBrush sculpts highres then imports a fairly highress mesh back into maya and uses a tool called NEX/draster to draw over the highress model as it were so you have a pretty low poly mesh.

He didn't say how he got the uv's from one object to another however and when I try transfering the attributes I only get partial Uv's at best.

If you are wondering why I want to try this workflow:
I am currently working on Indiana Jones and I am having a reall hard time getting sharp edges around pockets and stuff in ZBrush so I thought why not make separate objects for shoulderflaps pockets etc and later import the highress mesh draw it over and done.....

So if anyone can give me a hand
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My website;
https://www.eyellem.com

LinkedIn:
https://www.linkedin.com/pub/martin-van-stein/42/a81/b82

Yoda post;
https://forum.simplymaya.com/showthre...highlight=yoda

Indiana Jones Post;
https://srv01.simply3dworld.com/showt...threadid=29188