View Single Post
# 3 21-05-2003 , 03:39 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
ANIMATION > DEFORM > CREATE NONLINEAR > WAVE

Play with that on your "ground" plane, and key it to "wave" outward when ya want.

Make sure your deforming geometry has enough spans/geometry to smoothly deform like thatuser added image

Should be no problem, but the MAJOR trick to making that believable is using HI-RES textures, so they don't loose detail when they begin to stretch a little.

But if you position your cam well, and you don't wave-distort your geometry too much, it should look just the sameuser added image

Good luck!

PS:
I was gonna make things MORE complicated, by saying that you you could setup a SDK between the relationship of your characters' -Y translation to the outward "ripple intensity" (or whatever it's called) of the WAVE deformer.
That way, anytime your character stoops down to start the wave, the wave deformer starts deformin the ground, and there ya gouser added image

...but then I didn't think of how the WAVE deformer dynamic placement would work... so, just ignore my ramblingsuser added image

Anyhoo...


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com