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# 1 15-03-2004 , 09:20 PM
BilloBob's Avatar
Registered User
Join Date: Mar 2004
Location: London
Posts: 44

Eyes not following

Hello

I have a project were I've got a set of eyes,

They are linked to an aim constraint.

They blink and they have pupils and so on.

My question is:

If I've go an other animated object that moves in an XYZ way.

Is there a way to put a "Look at" modifier, constraint or however it maybe called. So that the Eyes look at that object as it it moving about its course.

I know that this can be done in 3D Max but can it be done in Maya or do you have to set ( Shift Ws) everytime you want to aim your eyes at an object. And if so that is a pain.

Thanks for any feed back