Thread: whisps of snow?
View Single Post
# 6 29-03-2004 , 05:53 PM
ragecgi's Avatar
Registered User
Join Date: Sep 2002
Location: Minnesota, USA
Posts: 3,709
Sure, there is:
  • -Keying it
  • -Curve Flow
  • -Path Flow

But in your case, as stated above by satch, your best and easiest bet at this point would be to:
  • -Make your mountaintop geom LIVE.
  • -Draw a curve on it (or duplicate one)
  • -Make that curve an emitter.
  • -tweak the particles emitting from it so they emit from the areas of the curve to your liking. (paint weights, or whatever)
  • -also tweak the emittrer to emit the particles in the Y direction.
  • -attach an AIR field using the WIND setting.
  • -attach gravity to the particles. (just a teeny bit)
  • -make the particles and mountain object "collide" just for safetyuser added image
  • -make the particles dissipate/fade the closer they get to the moutain geometry via sdk, OR the SPREAD attribute of either the WIND and/or the emitter itself, OR just make them fade after a few seconds. (easier)
  • -Attach turbulence AND vortex field(s) to the particles and tweak the vortex field to get the particles to "swirl" a bit, and tweak the turbulence to get the particles to randomize thier look a bituser added image

good luck!


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com