Thread: Texture inputs
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# 1 05-02-2009 , 01:24 AM
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Join Date: Oct 2008
Posts: 30

Texture inputs

hey all, basically i just wanted to know where each texture input is placed? for example - using a blinn

(Q1a) does the difuse texture go into the disfuse input. because i always put it into the color input. is there any difference?

(Q1b) also in specular shading - there are multiple inputs.


(Q2) where are these same inputs on other types of nodes? eg. lambert etc.

thanks.

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