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# 3 02-05-2009 , 03:56 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I typically don't, unless I need to for some reason. For instance, in Unreal, naming shading groups skin00, skin01, skin02, etc maintains the order for material IDs which is important.


-Mike
The Maya Toolbelt