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# 1 15-10-2003 , 06:35 PM
Zoltan's Avatar
Registered User
Join Date: Oct 2003
Location: Brittany
Posts: 4

How can I obtain soft edges on complexe nurbs objects?

Hi,

I'm a new comer on Maya and in this forum also. This makes several weeks i'm working on complexe IGS objects. They are integrated in Maya as nurbs objects. My trouble is that, the edges of the objects are very straight .
Is there a tool to make edges smoother ?
I would like also to keep them as nurbs and not to convert them to poly. This is mainly because i have a uge amount of objects to work with in the same scene.

But maybee this is not a usefull?
Is there another way by texturing or rendering parameters to obtain a more realistic form ?

thx for any help


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