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# 8 16-07-2004 , 12:43 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Definitely on the right track.

To respond to your initial post, when patch modeling, you do not attach the nurbs surfaces together. They remain seperated and you rely on a global stitch to keep them together, which can be difficult to work with.

I recomend doing as you have and convert to polys.

As for your current head, a couple things:

1) The ear looks like it's too far back and protruding out too much.
2) The nose doesn't have any nostrils
3) There doesn't appear to be much of a checkbone structure.
4) lips could use a little forming, and the corners of the mouth lack the folding skin that real faces have.

I highly recomend using photo references whenever possible.

Keep it up!


-Mike
The Maya Toolbelt