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# 45 19-02-2007 , 02:31 AM
t1ck135's Avatar
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Join Date: May 2004
Location: UK
Posts: 1,991
goksimaster - its just from coverting the mesh up from a low poly to a very high subdiv mesh in mudbox. I'll be playing with the edge and smoothing it off a little

THX1138 - thanks man, much appreciated. You should have a go with mudbox as it really helps you push the modelling that extra step. I'm really tempted to start playing with actual real life sculpting to develop the skills further.

arran - cheers geezer user added image you should have a play with the mudbox demo on your buddha - you'd probably be able to kick the stick you made up in a very short time (even though it looks cool already)

I'll post some tips up with using maya <> mudbox as some bits such as generating displacement maps can be a little wierd. Also you have to make sure the uv map is complete and centered in the uv editor before importing the mesh from maya otherwise it can be a problem.


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Last edited by t1ck135; 19-02-2007 at 02:34 AM.