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# 1 03-01-2009 , 07:42 AM
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Join Date: Dec 2008
Location: L.A.
Posts: 12

prepare a scene for FBX export

Although I've used 3ds max for about 3 years, I'm new to Maya.

I use the Maya scenes I make in xna projects so I export all things from Maya as FBX.

When I have a poly object & modify it with a "Boolean Difference" operation using a second sacrificial poly, the modified poly displays properly in Maya. However, when I render it in xna, the sacrificed poly renders also. This is not desired.

Is there a way in Maya to prepare the mesh for export that the sacrificed poly doesn't come along.

It seems like in 3ds I'd use a "collapse all" feature but I do not see an equivalent in Maya.

Thanks.