View Single Post
# 2 14-07-2006 , 09:05 PM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
2 workarounds did not work.

1) created light fog which gave a nice shading inside the lamp, but killed all the reflections on the outside. in addition, alltho with raytracing activated and a point light inside I wasn´t able to create those significant rays within the fog where the light comes through the deleted faces.

2) tried it with particles too, but that just dips everything into a homogenous nebula...

user added image


everything starts and ends in the right place at the right time.